Plan in secret. Lock in. Watch both moves collide and find out who outsmarted who. Free to play in your browser, right now.
No waiting for your turn. Both sides give orders in secret, then everything happens at once.

Pick your unit, your path and your strike. Your rival does the same, and neither of you can peek.

Both armies march at the same moment. Race for the same ground and only one of you gets there.

You aim at where they stand, not where they will be. Guess right and land the blow. Guess wrong and hit nothing but air.
The classics we grew up on, Final Fantasy Tactics, Tactics Ogre, Shining Force, were puzzles. You moved, they waited, and you always knew where the enemy stood.
Then in 1999 Vandal Hearts 2 dared to do something different: the Dual Turn. Both sides move together, and the question changes from "what is the best move" to "what will they do". A brilliant idea that the genre almost forgot.
Clash of Crowns brings it back, and this time the mind on the other side is a real player.

Sharpen your tactics against an army that fights back.
This is where Dual Turn truly comes alive.
Against a real opponent every turn becomes a battle of wits. Will they charge or hold the line? Did they see your trap coming? Lock in your move and find out.
Every army follows a crowned hero. Bring theirs down and the battle is yours.

Lose your hero and you lose it all, no matter how many soldiers are still standing.

Flank them, hit them from behind, and watch out: anyone you fail to finish will strike back.

Devastating techniques and spells, but limited. Save your best for the moment that matters.

Block the path with fire, freeze, poison and stun. Make the battlefield work for you.

Hidden chests hold rare loot. Grab it if you dare, then survive to keep it.

When only two warriors remain, the arena closes in and forces a final duel.
No classes. Every combination of gear gives your fighters their own unique powers on the battlefield.
Every weapon fights its own way and every armour changes how you play. Mix and match, and invent builds nobody has tried yet.
Fire, ice, lightning and more. Choose the right element and crush your foe. Choose wrong and pay for it.

FireBeats WindWeak to IceFireball, Flame Wall, Meteor
WindBeats LightningWeak to FireGale
LightningBeats IceWeak to WindLightning, Thunderstorm
IceBeats FireWeak to LightningIce Spike, Blizzard
LightBeats DarknessWeak to DarknessHoly Light, Last Judgment
DarknessBeats LightWeak to LightDark Plate, Blood SwordNo two battles are ever the same. Every fight brings a brand new battlefield to master.




Every arena is procedurally generated, so you will never fight on the same map twice.






