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Clash of Crowns

Face real players online
In a tactics RPG where both armies
move at the same time.

Plan in secret. Lock in. Watch both moves collide and find out who outsmarted who. Free to play in your browser, right now.

The core idea

Dual Turn

No waiting for your turn. Both sides give orders in secret, then everything happens at once.

Planning a Fireball: the target area and the hit forecast
1

Plan

Pick your unit, your path and your strike. Your rival does the same, and neither of you can peek.

Split screen: both sides move at the same moment
2

Move

Both armies march at the same moment. Race for the same ground and only one of you gets there.

A fireball lands on the tiles it was aimed at
3

Strike

You aim at where they stand, not where they will be. Guess right and land the blow. Guess wrong and hit nothing but air.

Old school, rethought

Remember Vandal Hearts 2?

The classics we grew up on, Final Fantasy Tactics, Tactics Ogre, Shining Force, were puzzles. You moved, they waited, and you always knew where the enemy stood.

Then in 1999 Vandal Hearts 2 dared to do something different: the Dual Turn. Both sides move together, and the question changes from "what is the best move" to "what will they do". A brilliant idea that the genre almost forgot.

Clash of Crowns brings it back, and this time the mind on the other side is a real player.

Dual Turn: both sides move at the same moment on a split screen
Game modes

Fight the machine or a friend

Versus AI

Sharpen your tactics against an army that fights back.

EasyLearn the ropes and enjoy the carnage.
NormalA real fight. Get sloppy and it will make you pay.
HardCold, cunning and merciless. Only for true tacticians.
LIVE 1V1

Online

This is where Dual Turn truly comes alive.

Against a real opponent every turn becomes a battle of wits. Will they charge or hold the line? Did they see your trap coming? Lock in your move and find out.

  • Jump into an open match in seconds
  • Private duels with your friends
  • Bring your own party and gear
  • Trash talk in the in-game chat
Play online
On the battlefield

How battles are won

Every army follows a crowned hero. Bring theirs down and the battle is yours.

A fallen unit is lifted away in a beam of light

Protect the crown

Lose your hero and you lose it all, no matter how many soldiers are still standing.

Counterattack

Facing and counters

Flank them, hit them from behind, and watch out: anyone you fail to finish will strike back.

Blade Whirl technique

Techs and spells

Devastating techniques and spells, but limited. Save your best for the moment that matters.

Flame wall

Shape the field

Block the path with fire, freeze, poison and stun. Make the battlefield work for you.

Opening a treasure chest

Treasure

Hidden chests hold rare loot. Grab it if you dare, then survive to keep it.

Last stand: two heroes inside the shrinking barrier

Last stand

When only two warriors remain, the arena closes in and forces a final duel.

Mechanics
High groundTake the hill and rain death from above.
Line of fireFind the perfect angle for every shot.
WeightHeavy armour wins the shoving match.
TeamworkSurround a foe and your strikes never miss.
Itemization

You are what you wear

No classes. Every combination of gear gives your fighters their own unique powers on the battlefield.

Armor
Right hand
Left hand

Every weapon fights its own way and every armour changes how you play. Mix and match, and invent builds nobody has tried yet.

Elements

Six elements, one wheel

Fire, ice, lightning and more. Choose the right element and crush your foe. Choose wrong and pay for it.

The element wheel: fire beats wind, wind beats lightning, lightning beats ice, ice beats fire; light and darkness beat each other
  1. Wear your element. Your armour decides what you are strong and weak against.
  2. Strike with one. Spells and enchanted weapons carry their own elemental power.
  3. Hit their weakness. The right element turns a blow into a crushing one.
  4. Guard your own. The wrong matchup can turn the tide against you.
FireBeats WindWeak to IceFireball, Flame Wall, Meteor
WindBeats LightningWeak to FireGale
LightningBeats IceWeak to WindLightning, Thunderstorm
IceBeats FireWeak to LightningIce Spike, Blizzard
LightBeats DarknessWeak to DarknessHoly Light, Last Judgment
DarknessBeats LightWeak to LightDark Plate, Blood Sword
The battlefield

A new arena every battle

No two battles are ever the same. Every fight brings a brand new battlefield to master.

Day arena
DayBright and clear, nowhere to hide.
Rain arena
RainSteel skies and pouring rain.
Sunset arena
SunsetGolden light and long shadows.
Night arena
NightMoonlight, stars and fireflies.

How the ground is made

Every arena is procedurally generated, so you will never fight on the same map twice.

Claim the crown.

Gather your party. Your rival is already planning.

Play Clash of Crowns